
- DIVINITY ORIGINAL SIN 2 HITTING A WALL AT BLOOD ISLAND HOW TO
- DIVINITY ORIGINAL SIN 2 HITTING A WALL AT BLOOD ISLAND PC
DIVINITY ORIGINAL SIN 2 HITTING A WALL AT BLOOD ISLAND HOW TO
This game feels to me like fantasy Xcom (minus the bullshit RNG), almost every fight was a joy to strategize and figure out how to defeat enemies in always varied locations and situations. It all makes sense and has set rules so that I am in complete control of my team during a battle. I can properly develop strategies without worrying about parts of the fight going on without me when I’m not focused on them that moment. Oh how I love turn based, it becomes a chess match where I have as much time as I want to survey the field, know who goes next and I know exactly how much AP I have for actions that turn. I never felt overwhelmed with the multiple gameplay systems, very well paced game.īest of all though, the one key aspect that absolutely lend itself perfectly for me is the turn based combat system. Accessibility is another big one, it’s a deep game that doesn’t overburden the player with countless tutorials but still manages to slowly explain and develop all their systems naturally through gameplay.
DIVINITY ORIGINAL SIN 2 HITTING A WALL AT BLOOD ISLAND PC
Why does DOS 2 work so well for me? For one it works perfectly with a controller and it was adapted for consoles, that said I played on a PC but the second the controller is activated it enters a TV mode so the game looks and plays perfectly for that comfortable controller setup. Divinity Original Sin 2 stood out as the best of these recent RPGs so I wanted to give it a shot and thank the maker I did because it’s instantly become one of the best games I have ever played. Recently there has been a resurgence in the indie scene bringing back that classic isometric deep cRPG and these developers are keeping the console player in mind making their games accessible for all while not sacrificing the complexity. I loved those BioWare games but I always wondered could I ever play the really hardcore ones. KOTOR basically began the process of consolelizing (new word) that kind of RPG. Being a console focused gamer I never got into the legendary RPGs due to barriers of entry for me which included overly complex menus and gameplay systems, real time combat always bugged me in these party based games with cooldowns, and I don’t like keyboard and mouse. My history with RPGs doesn’t involve many traditional CRPGs, it mostly begins and ends with BioWare games.
